Combining zSpace with veterinary curricula allows students in veterinary programs to explore animal anatomy, deepening their understanding and knowledge by practicing their skills.
SAN ANTONIO (PRWEB) November 29, 2018
According to the APPA National Pet Owners Survey, the total number of dogs owned in the United States reached nearly 90 million in 2017. With the veterinary care market reaching $18 billion, the demand for highly skilled veterinarians and vet technicians is projected to grow 19 percent from 2016 to 2026, according to the U.S. Bureau of Labor Statistics. To ensure that high schools, community and technical colleges, and universities train students in the latest advancements in animal anatomy, Silicon Valley-based AR/VR education provider, zSpace, today announced a partnership with Shenzhen GTA Education Tech Ltd. (GTAFE), a leader in smart education solutions in China, to offer a new animal science application giving students a competitive edge in the veterinary and biomedical sciences industries.
zSpace, an educational solution that combines elements of VR and AR on a specialized all-in-one computer or laptop, offers a wide variety of STEM applications to supplement K12 and Career and Technical Education (CTE) curriculum. This latest application, GTAFE’s Virtual Veterinary Trainer, is a powerful teaching tool offering veterinary students practical training of the Integumentary, Skeletal, Muscular, Digestive, Respiratory, Urinary, Circulatory, Lymphatic, Endocrine, and Nervous systems. For each system, male and female models are available. Most importantly, it allows repeated operations, solving the problem of non-repeatability and insufficient resources. In addition, VR technology makes abstract issues concrete, static objects dynamic and complex problems simplified in virtual anatomy laboratory, thus reducing the difficulties and greatly improving teaching.
Used in a classroom or lab environment, students may work individually on a zSpace Laptop or two students share a zSpace All-in-One (AIO) and work on activities together. While one student lifts, turns or takes apart virtual objects using an interactive stylus, the other student makes observations and records data. Students wear custom tracking glasses so they can all see the images floating above the screen and collaborate on the assignment. An explanation text box describes the name and function of the selected structure. The restore button can return the selected part to its original position. Students working with the canine virtual heart can see it pumping and feel it beating. For a demonstration, watch this video.
“We’re thrilled to continue our partnership with GTAFE to provide learning experiences to students preparing for careers in the veterinary industry,” said Paul Kellenberger, CEO of zSpace. “Combining zSpace with veterinary curricula allows students in veterinary programs to explore animal anatomy, deepening their understanding and knowledge by practicing their skills.”
zSpace is currently available in more than 1000 school districts, medical schools, and universities around the world. The company will be demonstrating the zSpace laptop at ACTE in San Antonio, November 28 - 30, in Booth 1221.
zSpace® powers the global delivery of spatial content. A privately held, venture-backed company located in Sunnyvale, California, it has more than 40 patents. zSpace has already disrupted the education market – more than a million students have benefited from learning with zSpace. Its technology also has applications in healthcare, entertainment, shopping, social media, gaming and more. zSpace was named “Cool Vendor” by Gartner, Inc., “Best in Show at ISTE” by Tech & Learning Magazine for three consecutive years and ranked two years in a row on the Inc. 500 list of fastest growing companies. Visit http://www.zspace.com, or follow @zSpace on Twitter.