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Digital Content Market to Grow at a CAGR of 13.73% by 2019 – New Research Report at ReportsnReports.com
  • USA - English


News provided by

ReportsnReports.com

Jan 28, 2015, 09:30 ET

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Dallas,TX (PRWEB) January 28, 2015 -- An increase in the number of smartphones, tablets and internet users has led to high demand for content digitization. The growing number of internet users has also led to high data consumption which will ultimately result in growth the of digital content market, which will help vendors generate higher revenues through the projected period.

According to the latest report increased adoption of cloud services is expected to positively impact the overall market. Because of the growing awareness among consumers about the advantages of cloud based systems, service providers have started developing their capabilities in cloud computing.

Order a copy of this report at (Prices start at US $ 5000 for a single user PDF) http://www.reportsnreports.com/Purchase.aspx?name=330826 .

Many digital music streaming services rely on cloud computing to provide consumers with legal access to music online. It allows a huge number of files to be stored and accessed by subscribers.

Cloud based music services like iTunes Match have become a market reality and have increased the popularity of music downloads. The popularity of this kind of content will buoy the Digital Content Market through the projected period.

Inquire for Discount @ http://www.reportsnreports.com/contacts/Discount.aspx?name=330826 .

Global Digital Content Market 2015-2019 is a new industry research report which profiles key players like Activision Blizzard, Amazon.com, Apple, Bloomberg, CBS, Comcast, Deezer, DIRECTV, Dish Network, Electronic Arts, EMI Music Publishing, Fairfax Media, Fox Music Publishing, Gannett, Giant Interactive Group, Google, GungHo Online Entertainment, Hachette, HarperCollins Publishers, Hulu, Hungama Digital Media Entertainment, King Digital Entertainment, Microsoft, NCSOFT, News, Nexon, Nintendo, Penguin Random House, Reed Elsevier, Schibsted, Sony, Spotify, Take-Two Interactive Software, Tencent Holdings, The New York Times, Thomson Reuters, Universal Music Group, Wolters Kluwer and Zynga.

Other Prominent Vendors in the market are Bertelsmann, Blinkbox Music, Bungie, Carrefour, CCP hf, Cellufun, Cengage Learning, Changyou.com, CipSoft, Cryptic Studios, Daily Mail and General Trust, Digital Chocolate, Disney Interactive, Dogan Yayin Holding, Doovle, Dun and Bradstreet, eGames, Entertainment One, Equifax, Experian, Facebook, FactSet Research Systems, Falcon Technologies International, Gaana.com, GameHouse, Gamelion, Glu Games, gPotato, Grooveshark, Gruppo Editoriale L''Espresso, Guvera, HandyGames, Hitachi Maxwell, HMV Retail, India Games, Indigo Books & Music, Infinity Ward, Infogroup, Informa, Interactive Data, Jagex Games Studio, JB Hi-Fi, Johnston Press, Joymax, Kabam, Kensington Publishing, Kiloo ApS, Last.fm, Lee Enterprises, Level-5, Lions Gate Entertainment, Macmillan Publishers, McGraw Hill, Mecom Group, MercurySteam Entertainment, Metro, Microsoft Studio, Minh Chau, Mitchell, Mixcloud, MOG, Myspace, Namco Bandai Games, NetEase, Oberon Media, OGPlanet, Perfect World, Postmedia Network Canada, Punch Entertainment, Rara, RCS Media Group, Redboss, Rhapsody, Rocksteady Studios, Saavn, Samsung Music Hub, Sanoma, Sega, Seven West Media, Shanda Interactive Entertainment, Sharp, Singapore Press Holdings, Slacke, SME, Softnyx, Songl, Songza, SoundCloud, Square Enix Holdings, SYBO Games, Syn Sophia, Taiyo Yuden, Tamedia, TDK, Telegraaf Media Groep, Tencent Holdings, The Lego Group, The McClatchy, TheStreet, Thomson Reuters, Thumbplay, Torstar, Trinity Mirror, TuneIn Radio, TuneIn Radio, Turbine, Umedisc, UMG, United Business Media, UTStarcom, Visual Concepts, Warner Bros. Interactive Entertainment, We Are Hunted, Wiley and Wolters Kluwer.

List of Exhibits:

Exhibit 1: Market Research Methodology
Exhibit 2: Global Digital Content Market Snapshot
Exhibit 3: Digital Content Classification
Exhibit 4: Digital Transmission Channels
Exhibit 5: Global Digital Content Market 2014-2019 (US$ billion)
Exhibit 6: Global Digital Content Market 2014-2019 (billion TB)
Exhibit 7: Global Digital Content Market by Category 2014
Exhibit 8: Global Digital Content Market by Category 2014-2019 (US$ billion)
Exhibit 9: Global Digital Content Market by Category 2014-2019
Exhibit 10: Global Digital Video Content Market 2014-2019 (US$ billion)
Exhibit 11: Global Digital Video Content Market Segmentation 2014
Exhibit 12: Global Digital Cable TV Market 2014-2019 (US$ billion)
Exhibit 13: Global IPTV Market 2014-2019 (US$ billion)
Exhibit 14: Global Online Video Market 2014-2019 (US$ billion)
Exhibit 15: Global OTT/Streaming Market 2014-2019 (US$ billion)

Other Report on IT & Telecommunication Market –

Global Digital Music Market 2014-2019

One of the major trends emerging in the market is an increase in the adoption of cloud services for music streaming. This gives vendors the flexibility of scaling and avoids the need to maintain a physical data server. Also it gives listeners the flexibility to store their music on the cloud and access it from any connected device.

The report recognizes the following companies as the key players in the Global Digital Music Market are Amazon.com Inc., Apple Inc., CBS Inc., Deezer, EMI Music Publishing Ltd., Fox Music Publishing, Google Inc., Hungama Digital Media Entertainment Pvt. Ltd., Microsoft Corp., Sony Corp., Spotify Ltd. and Universal Music Group Recordings Inc.
Browse other new reports on Infiniti Research Limited.

About US
ReportsnReports.com is an online market research reports library of 500,000+ reports and in-depth studies of 5000+ micro markets. Call +1 888 391 5441 with your industry research requirements or email the details on sales at reportsandreports.com.

Ritesh Tiwari, ReportsnReports.com, http://www.reportsnreports.com/, +1 (888) 391-5441, [email protected]

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