Filament Games and Glasslab Games to demonstrate impact of game-based learning at ISTE 2015
Philadelphia, PA (PRWEB) June 29, 2015 -- At this year's ISTE conference in Philadelphia, Filament Games and Glasslab Games will be demonstrating the advantages of game-based learning in booth 646. Through high-quality, authentically entertaining learning games,, standards-aligned web-based curriculum, and dynamic teacher reporting dashboards, Filament Games and Glasslab Games will demonstrate how teachers can engage their students, increase academic achievement, and get the most out of their mobile learning devices with media-rich learning game content.
Filament Games offers teacher dashboards, web-based curriculum, and classroom activities with their games that assist teachers in creating a dynamic learning experience for students. Conference participants will be able to experience these tools and work with Filament Games team members to find game-based solutions for their classroom.
Glasslab Games creates and curates a broad suite of games focused on systems thinking, critical thinking skills, and problem solving skills for middle and high school students. ISTE 2015 attendees will hear first-hand how these activities can better prepare students for 21st century success.
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About Filament Games
Filament Games is a production studio that develops engaging teaching and learning games. The company’s games combine best practices in commercial game development with key concepts from the learning sciences, sparking inspiration through exploration and discovery. Filament Games works with teachers, parents and students to engineer authentic gameplay mechanics that assist educators with meeting Next Generation Science Standards, Common Core requirements, and specific learning objectives. For more information, visit http://www.FilamentGames.com.
About Glasslabs
GlassLab brings together leaders in commercial games and experts in learning and assessment to develop next generation digital games and interactive experiences that make learning visible. Our products and services are designed to deliver proven learning impact and reach youth in schools, informal learning environments, and at home. The Lab represents a groundbreaking collaboration between Educational Testing Service, Electronic Arts, the Entertainment Software Association, Institute of Play, Pearson’s Center for Digital Data, Analytics & Adaptive Learning, Zynga.org and others. GlassLab is made possible through the generous support of The Bill and Melinda Gates Foundation and The John D. and Catherine T. MacArthur Foundation.
Brandon Pittser, Filament Games, http://www.filamentgames.com, +1 608-251-0477 Ext: 105, [email protected]
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