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Kansas Opens New Immersive Education Club
  • USA - English


News provided by

Immersive Education Initiative

Feb 27, 2015, 12:45 ET

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Kansas students explore virtual dinos in the state's new Immersive Education "Creative Computing" Club
Kansas students explore virtual dinos in the state's new Immersive Education "Creative Computing" Club

Boston, MA (PRWEB) February 27, 2015 -- The Immersive Education Initiative today announced that a new Immersive Education (iED) club has opened in Kansas. The Southeast Kansas iED "Creative Computing" Club teaches computer programming, game development, and design to area students between the 4th and 9th grades.

The Kansas iED Creative Computing Club opened this week in collaboration with the Southeast Kansas Education Service Center at Greenbush in Southeast Kansas. This August the club will be offered as a summer camp experience that is open to the general public and learners of all ages.

Press and media interviews available upon request

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Club projects and activities include game design and game development, robotics, Minecraft modding, and virtual reality (VR). Students in the iED Club will also participate in reconstructing the Old Fort Scott army base in the video game Minecraft and also as a fully immersive 3D virtual reality (VR) environment.

As one of several new activities under the Initiative’s Immersive Arts and Culture and Learn to Earn programs both both renditions of the Old Fort Scott army base, along with corresponding history curricula and teaching materials, will be available free of charge to the general public and to schools around the world.

For more details, or to participate, visit http://ImmersiveEducation.org/clubs

PRESS CONTACT

Barbara Mikolajczak
Immersive Education Initiative
http://ImmersiveEducation.org
barbara.miko(AT)ImmersiveEducation.org
(617) 997-1017

THOUSANDS OF MEMBERS WORLDWIDE

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

Speakers at Immersive Education conferences and events have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education (DoED), National Aeronautics and Space Administration (NASA), United States Department of the Interior (DOI), Stanford University, Cornell University, Duke University, Google, Intel, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations detailed at http://summit.ImmersiveEducation.org

Barbara J. Mikolajczak, Immersive Education Initiative, http://ImmersiveEducation.org, +1 (617) 997-1017, [email protected]

Modal title

Kansas student learning in a virtual world at the state's new Immersive Education "Creative Computing" Club
Kansas student learning in a virtual world at the state's new Immersive Education "Creative Computing" Club
Immersive Education
Immersive Education
Learning science and math in Minecraft
Learning science and math in Minecraft
Kansas student learning in a virtual world at the state's new Immersive Education "Creative Computing" Club Immersive Education Learning science and math in Minecraft

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