Accessibility Statement Skip Navigation
  • Why PRWeb
  • How It Works
  • Who Uses It
  • Pricing
  • Login
  • GDPR
  • Create a Free Account
Return to PRWeb homepage
  • News
  • Resources
  • Contact
When typing in this field, a list of search results will appear and be automatically updated as you type.

Searching for your content...

No results found. Please change your search terms and try again.
  • News in Focus
      • Browse News Releases

      • All News Releases
      • Multimedia Gallery

      • All Multimedia
      • All Photos
      • All Videos
  • Business & Money
      • Auto & Transportation

      • Aerospace, Defense
      • Air Freight
      • Airlines & Aviation
      • Automotive
      • Maritime & Shipbuilding
      • Railroads and Intermodal Transportation
      • Supply Chain/Logistics
      • Transportation, Trucking & Railroad
      • Travel
      • Trucking and Road Transportation
      • View All Auto & Transportation

      • Business Technology

      • Blockchain
      • Broadcast Tech
      • Computer & Electronics
      • Computer Hardware
      • Computer Software
      • Data Analytics
      • Electronic Commerce
      • Electronic Components
      • Electronic Design Automation
      • Financial Technology
      • High Tech Security
      • Internet Technology
      • Nanotechnology
      • Networks
      • Peripherals
      • Semiconductors
      • View All Business Technology

      • Entertain­ment & Media

      • Advertising
      • Art
      • Books
      • Entertainment
      • Film and Motion Picture
      • Magazines
      • Music
      • Publishing & Information Services
      • Radio & Podcast
      • Television
      • View All Entertain­ment & Media

      • Financial Services & Investing

      • Accounting News & Issues
      • Acquisitions, Mergers and Takeovers
      • Banking & Financial Services
      • Bankruptcy
      • Bond & Stock Ratings
      • Conference Call Announcements
      • Contracts
      • Cryptocurrency
      • Dividends
      • Earnings
      • Earnings Forecasts & Projections
      • Financing Agreements
      • Insurance
      • Investments Opinions
      • Joint Ventures
      • Mutual Funds
      • Private Placement
      • Real Estate
      • Restructuring & Recapitalization
      • Sales Reports
      • Shareholder Activism
      • Shareholder Meetings
      • Stock Offering
      • Stock Split
      • Venture Capital
      • View All Financial Services & Investing

      • General Business

      • Awards
      • Commercial Real Estate
      • Corporate Expansion
      • Earnings
      • Environmental, Social and Governance (ESG)
      • Human Resource & Workforce Management
      • Licensing
      • New Products & Services
      • Obituaries
      • Outsourcing Businesses
      • Overseas Real Estate (non-US)
      • Personnel Announcements
      • Real Estate Transactions
      • Residential Real Estate
      • Small Business Services
      • Socially Responsible Investing
      • Surveys, Polls and Research
      • Trade Show News
      • View All General Business

  • Science & Tech
      • Consumer Technology

      • Artificial Intelligence
      • Blockchain
      • Cloud Computing/Internet of Things
      • Computer Electronics
      • Computer Hardware
      • Computer Software
      • Consumer Electronics
      • Cryptocurrency
      • Data Analytics
      • Electronic Commerce
      • Electronic Gaming
      • Financial Technology
      • Mobile Entertainment
      • Multimedia & Internet
      • Peripherals
      • Social Media
      • STEM (Science, Tech, Engineering, Math)
      • Supply Chain/Logistics
      • Wireless Communications
      • View All Consumer Technology

      • Energy & Natural Resources

      • Alternative Energies
      • Chemical
      • Electrical Utilities
      • Gas
      • General Manufacturing
      • Mining
      • Mining & Metals
      • Oil & Energy
      • Oil and Gas Discoveries
      • Utilities
      • Water Utilities
      • View All Energy & Natural Resources

      • Environ­ment

      • Conservation & Recycling
      • Environmental Issues
      • Environmental Policy
      • Environmental Products & Services
      • Green Technology
      • Natural Disasters
      • View All Environ­ment

      • Heavy Industry & Manufacturing

      • Aerospace & Defense
      • Agriculture
      • Chemical
      • Construction & Building
      • General Manufacturing
      • HVAC (Heating, Ventilation and Air-Conditioning)
      • Machinery
      • Machine Tools, Metalworking and Metallurgy
      • Mining
      • Mining & Metals
      • Paper, Forest Products & Containers
      • Precious Metals
      • Textiles
      • Tobacco
      • View All Heavy Industry & Manufacturing

      • Telecomm­unications

      • Carriers and Services
      • Mobile Entertainment
      • Networks
      • Peripherals
      • Telecommunications Equipment
      • Telecommunications Industry
      • VoIP (Voice over Internet Protocol)
      • Wireless Communications
      • View All Telecomm­unications

  • Lifestyle & Health
      • Consumer Products & Retail

      • Animals & Pets
      • Beers, Wines and Spirits
      • Beverages
      • Bridal Services
      • Cannabis
      • Cosmetics and Personal Care
      • Fashion
      • Food & Beverages
      • Furniture and Furnishings
      • Home Improvement
      • Household, Consumer & Cosmetics
      • Household Products
      • Jewelry
      • Non-Alcoholic Beverages
      • Office Products
      • Organic Food
      • Product Recalls
      • Restaurants
      • Retail
      • Supermarkets
      • Toys
      • View All Consumer Products & Retail

      • Entertain­ment & Media

      • Advertising
      • Art
      • Books
      • Entertainment
      • Film and Motion Picture
      • Magazines
      • Music
      • Publishing & Information Services
      • Radio & Podcast
      • Television
      • View All Entertain­ment & Media

      • Health

      • Biometrics
      • Biotechnology
      • Clinical Trials & Medical Discoveries
      • Dentistry
      • FDA Approval
      • Fitness/Wellness
      • Health Care & Hospitals
      • Health Insurance
      • Infection Control
      • International Medical Approval
      • Medical Equipment
      • Medical Pharmaceuticals
      • Mental Health
      • Pharmaceuticals
      • Supplementary Medicine
      • View All Health

      • Sports

      • General Sports
      • Outdoors, Camping & Hiking
      • Sporting Events
      • Sports Equipment & Accessories
      • View All Sports

      • Travel

      • Amusement Parks and Tourist Attractions
      • Gambling & Casinos
      • Hotels and Resorts
      • Leisure & Tourism
      • Outdoors, Camping & Hiking
      • Passenger Aviation
      • Travel Industry
      • View All Travel

  • Policy & Public Interest
      • Policy & Public Interest

      • Advocacy Group Opinion
      • Animal Welfare
      • Congressional & Presidential Campaigns
      • Corporate Social Responsibility
      • Domestic Policy
      • Economic News, Trends, Analysis
      • Education
      • Environmental
      • European Government
      • FDA Approval
      • Federal and State Legislation
      • Federal Executive Branch & Agency
      • Foreign Policy & International Affairs
      • Homeland Security
      • Labor & Union
      • Legal Issues
      • Natural Disasters
      • Not For Profit
      • Patent Law
      • Public Safety
      • Trade Policy
      • U.S. State Policy
      • View All Policy & Public Interest

  • People & Culture
      • People & Culture

      • Aboriginal, First Nations & Native American
      • African American
      • Asian American
      • Children
      • Diversity, Equity & Inclusion
      • Hispanic
      • Lesbian, Gay & Bisexual
      • Men's Interest
      • People with Disabilities
      • Religion
      • Senior Citizens
      • Veterans
      • Women
      • View All People & Culture

  • Hamburger menu
  • Cision PRWeb provides efficient communication tools to continuously engage with target audiences across multiple online channels
  • Create a Free Account
    • ALL CONTACT INFO
    • Contact Us


      11AM ET Sunday – 8PM ET Friday

  • Send a Release
  • Sign up
  • Log in
  • Resources
  • RSS
  • GDPR
  • News in Focus
    • Browse All News
    • Multimedia Gallery
  • Business & Money
    • Auto & Transportation
    • Business Technology
    • Entertain­ment & Media
    • Financial Services & Investing
    • General Business
  • Science & Tech
    • Consumer Technology
    • Energy & Natural Resources
    • Environ­ment
    • Heavy Industry & Manufacturing
    • Telecomm­unications
  • Lifestyle & Health
    • Consumer Products & Retail
    • Entertain­ment & Media
    • Health
    • Sports
    • Travel
  • Policy & Public Interest
  • People & Culture
    • People & Culture
  • Send a Release
  • Sign up
  • Log in
  • Resources
  • RSS
  • GDPR
  • Send a Release
  • Sign up
  • Log in
  • Resources
  • RSS
  • GDPR
  • Send a Release
  • Sign up
  • Log in
  • Resources
  • RSS
  • GDPR

Qutee Gaming Today Report Reveals What Gamers Really Think
  • USA - English


News provided by

Kite Hill PR

Feb 15, 2018, 03:00 ET

Share this article

Share toX

Share this article

Share toX

NEW YORK (PRWEB) February 15, 2018 -- Qutee, a data-led discussion platform, has published its Gaming Today report today, revealing a gaming community frustrated by stalled innovation and unfair ‘pay to win’ in-game models, but still hugely enthused about their much-loved pastime.

While less than a third (31%) of the 1,663 avid gamers who participated feel games are becoming more innovative, 71% still believe that gaming represents value for money. The report also dissects gamers’ strong opinions on microtransactions and finds that while only 2% of gamers now eschew them in favor of a one-off, up-front payment, 22% emphatically dislike controversial ‘pay to win’ models (where players get to bypass hours of gameplay by paying to jump ahead) with some even calling this tactic “sickening” and “toxic.”

The report is based on an online discussion on Qutee led by a panel of respected gaming/tech data influencers. The curated Qutee debate explored gamers’ likes, dislikes, frustrations and thoughts on the future of the industry and resulted in a tidal wave of almost 2,000 in-depth comments across over 450 discussion topics, as well as 10,000+ poll responses.

“The Gaming Today debate shows that the industry is in the midst of a cultural shift while simultaneously experiencing growing pains. The pursuit of profit in some quarters has led to stagnation at best, and predatory tactics at worst. Gamers are watching and are at the center of the interplay between passion and innovation meeting the bottom line. Fortunately, the market is so large it leaves room for fragmentation, where companies on both sides can successfully carve out a niche,” added Flint Barrow, co-founder and CTO of Qutee.

The death of gaming innovation?
37% of gamers argue that games are becoming less innovative, though some concede that it is difficult for long-established franchises to significantly change gameplay, with one gamer commenting: “In a series of games, with a set formula, what changes can be made?” Others argue that it is still possible to innovate, pointing to Creative Assembly’s successful Total War franchise: “For years they (Total War) were doing historical titles and suddenly they do a fantasy one, Total War: Warhammer. Warhammer in a way brought Total War back to life.”

Is the ‘pay to win’ backlash set to continue?
The debate echoed the barrage of recent negative sentiment around ‘pay to win’ microtransactions, with 22% disliking this tactic. One gamer said: “I understand the people who make the game need to make money too, but I do believe that there should be a minimization of in-game purchases that give some people an unfair advantage.” That said, microtransactions, in general, are now considered the norm, with only 6% saying they do not make in-game payments and 69% feeling that cosmetic transactions are acceptable.

Games are still good value
71% of gamers feel that gaming still gives them value for money, compared to just 9% who don’t. Gamers still prefer to pay a larger amount up-front and use microtransactions only where they enhance the experience, while many agree that price-point variety is a good thing: “Not every game needs to be $60 with 40 hours of content and four DLCs. As long as the content-to-price ratio is fair, games can be created to target any price point.”

Why 2018 isn’t the year of VR
Interestingly, just 5% of gamers intend to splash out on a VR headset in 2018, with the vast majority of gamers holding out for the double whammy of a killer app and a headset price cut. While gamers are undoubtedly excited and positive about VR gaming, this comment from one gamer perfectly sums up the thoughts of many: “VR is a very interesting tech but still too new and expensive for myself personally.”

Gaming, streaming and community
Almost half (46%) of gamers now play for more than 20 hours a week, and 60% admit to watching live gaming streams a few times a week too (20% watch every day). With so much of their free time spent gaming or watching influencers/top players on platforms such as Twitch and Facebook Live, it’s unsurprising that gamers relish the strong sense of community and friendship enabled by streaming and multi-player gaming, and that 17% of the almost 2,000 comments garnered mention “community.”

Taking top publishers to task
Gamers feel that indie developers make the biggest contribution to innovation and better playing experiences but are often stymied in both respects by the big publishers’ focus on profits. One gamer suggests: “My hope for the future is that game makers will try innovation over just using the flawed systems of today…making new franchises instead of just remaking old ones, increasing game prices so that developers don't need such invasive microtransactions to turn a profit, and setting more accurate release dates so developers can have time to sufficiently test and design a game.”

“The gaming data we’ve gathered is a veritable goldmine for developers, publishers and influencers looking to understand what really makes gamer tick and equally what turns them off. This discussion proves that there is a huge appetite for communities of all kinds to come together online to conduct data discussions and share positive stories and opinions. This is pure data democracy at work and what Qutee is all about,” commented Tim Wilson, co-founder and CEO of Qutee.

“Each year gaming is becoming more recognized as a professional field, and where once someone may have been ostracized for being a gamer, they are now accepted with open arms in a growing, and amazing community! My 2017 lowlight is backed up by the results from the Qutee discussion: the influence of ‘pay to win’ on new multiplayer games. Gamers should be rewarded through skill and time spent playing, not by who has the most surplus cash,” commented gaming data influencer and Gaming Today report curator homelespenguin.

The curated Qutee Gaming Today data discussion on Qutee in December 2017 was led by a panel of leading gaming/tech influencers - CapgunTom, Marzbar, Phylol, lionheartx10, Oakelfish, Huzzy, and homelespenguin. It shows what 1,663 gamers really think about gaming today. The Qutee Gaming Today report, published today, highlights some of the key topics and findings covered in the discussion. To view the full data discussion, click here; to download a copy of the report, click here.

About Qutee
Founded in 2015 by CEO Tim Wilson and CTO Flint Barrow, Qutee’s mission is to permanently raise the standard of debate online, for everyone’s benefit. The US/UK start-up’s data-led comments and discussion platform helps any digital content creator to engage with audiences in a more meaningful way by delivering real insights from online discussions. The platform is already generating 1000s of comments from engaged communities for data influencers in the gaming and tech space such as Capguntom, Huzzy, Marzbar, Oakelfish and Phylol.

Qutee is privately backed and fully owns the intellectual property behind its technology platform. Board advisory members include Elizabeth Linder, who previously launched Facebook India and led Facebook EMEA government relations, and Jim Hodgkins, ex-CEO of the world’s leading psychographic consumer data company VisualDNA.

Mike Siegel, Kite Hill PR, +1 9735180965, [email protected]

Modal title

Contact PRWeb

  • 11AM ET Sunday – 8PM ET Friday
  • Contact Us

About PRWeb

  • About PRWeb
  • Partners
  • Partnership Programs
  • Editorial Guidelines
  • Resources

Why PRWeb

  • Why PRWeb
  • How It Works
  • Who Uses It
  • Pricing

Accounts

  • Create a Free Account
  • Log in
  • Contact Us

Do not sell or share my personal information:

  • Submit via [email protected] 
  • Call Privacy toll-free: 877-297-8921

Contact Cision

Products

About

My Services
  • All News Releases
  • Online Member Center
  • ProfNet
Cision Distribution Helpline
888-776-0942
  • Legal
  • Site Map
  • RSS
  • Cookie Settings
Copyright © 2025 Cision US Inc.