Atlanta, Georgia (PRWEB) November 18, 2015 -- ZooKazam, the first augmented reality educational app that doesn’t require a printed marker, is now available worldwide for Apple and Android devices. With almost 100,000 downloads from successful demos with educational organizations and a pilot program with Zoo Atlanta, ZooKazam provides children, teachers and parents alike a new way to learn by bringing animals to life within their existing surroundings using realistic 3-D animation.
With more than 45 animals to choose from, the app integrates directly into the current environment – be it a classroom, at home, a busy city or in nature – giving children an interactive experience while teaching them all about animals. Offering separate modes for children and teachers, ZooKazam provides education on animal classifications, including dinosaurs, birds, fish, mammals, insects, amphibians, invertebrates and reptiles, as well as the size, weight, habitat, diet, lifespan and population status of each individual species.
“Augmented reality will transform education. Not everyone can learn by hearing; not everyone can learn by reading, but everyone can learn by experiencing,” said Marjan Yavari, CEO, ZooKazam. “ZooKazam gives students, teachers and parents an extraordinary way to interact with animals and learn about their unique characteristics. Our pilot users have told us that they can’t put the app down!”
Traditional augmented reality apps require a target or marker – an image from the physical world onto which the 3-D animation is projected. ZooKazam, however, is the first educational augmented reality app of its kind to require no marker – users can interact with the app wherever they are – creating great white sharks in the ocean, giraffes in the middle of a road, a brontosaurus on a desk or butterflies right in the living room.
The signature public app from Atlanta AR Design, ZooKazam is an augmented reality experience available in the App Store and Google Play that allows children and adults alike to learn about animals while seeing and interacting with them in 3-D. Named one of Tech & Learning’s 100 Best Sites and Apps and earning the 2015 Academics’ Choice Brain Toy Award for best mobile app, ZooKazam is the first augmented reality educational app to eliminate the need for a target to bring animals to life – allowing users to create unbelievable experiences no matter where they are. To learn more, visit zookazam.com.
Renee Spurlin, AR|PR, http://www.arpr.co, +1 855-300-8209, [email protected]